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You need to give the axe murderour this note and wait for his musical demise otherwise you get chopped to bits.
Despite plenty of first person 3d adverntures today, few match Alsylum's surreal and disturbing milieu, which goes to show increased computer power is not substitute for creativity.
Full court play, although you only really saw one half-court at a time. 2 dunk stiles, 3 point shooting, and stats given after the game.
First Bball game to allow player adjustments -- post player or shooter, and allowed a certain number of rating points for each.
A sort of Mad Max-ish future where people strapped weapons to their car for survival.
You could take courier missions, turn vigilante, compete in tournaments or try to ambush anyone who drive by. You are an atzecan soldier and you have to stay alive till the end of the game, because the King whants to know if his pyramidal fortress can protect forever him and his "golden things" after his death: YOU AGAINST THE FORTRESS.... You went into some Inca pyramid looking for this lost idol.
You could punch people on the street which was kinda funny.
The game had the main theme from the Back to the Future movie, but the sound was cheesy. You played this pissed off wrestling dude(looked like hulk hogan with sun glasses) who goes around parts of town and performs body slams and wrestling moves on people. Came out in the mid 80's One of the first titles ever developed by Lucas Arts (nee Lucas Film Games, back when they were in building 'Z' on the ILM campus).
The premise of the game was that you were abducted by aliens and set down in this fantasy city complete with magic, monstaers, and music. The archon series used a combination of strategy and arcade action.
it was a floppy disk for DOSSounds dorky, I know, but this was the most annoying game I have ever played.
Very complex and hard to play it had a difficult interface. It was actually sort of an action game and had a 'donkey kong' like interface. It was supposed to be the 1st of 7 but on The City and The Dungeon got released.
Mad inmates and an even maddening 3d maze kept you hooked for weeks.
Best part: the note that tells you to look up..to have a paino fall on your head!Fairly evolved for the time, the Goldbox games offered Diehard AD&D players something to do when they couldn't pull a group together to play Created by EA, ACS allowed people to design their own adventures and then let other people play them.